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gra:characters_builds

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gra:characters_builds [2011/03/06 03:29]
serialkicked created
gra:characters_builds [2014/04/26 13:25] (current)
Line 5: Line 5:
 ===== Gunman ===== ===== Gunman =====
  
-Specializing in one or 2 gun types is the most straightforward way to do things. Your starting 9mm pistol is a relatively good weapon and come with a fair amount of ammunitions. +Specializing in one or 2 gun types is the most straightforward way to do things. Your starting 9mm pistol is a relatively good weapon and come with a fair amount of ammunition.
- +
-You don't need Strength, and Agility is only relevant to some actions like lockpicking. Granted that combat skills are easy to increase and have only a small influence on your accuracy, you can spend your points on more practical skills like lockpicking which synergize well with your high //​Perception//​.+
  
 +You don't need much Strength except for carrying loot, but Agility is mostly irrelevant to this build as you won't pick a lot of locks. And more to the point, combat skills are easy to increase and have only a small influence on your accuracy, so you can counter your low agility with the lockpicking skill (which has synergy with your high //​Perception//​.
 +  ​
   * Stats   * Stats
-    * Strength : 1 +    * Strength : 7 
-    * Agility : 10 +    * Agility : 8 
-    * Perception : 18 +    * Perception : 16 
-    * Endurance : 15 +    * Endurance : 14 
-    * Charisma : 11+    * Charisma : 10
   * Skill Set - Combat: Mix one short range weapon skill with a long range weapon skill.   * Skill Set - Combat: Mix one short range weapon skill with a long range weapon skill.
     * Shotgun : 200     * Shotgun : 200
Line 26: Line 26:
 ===== Melee Thug ===== ===== Melee Thug =====
  
-Melee is cheap, you can allocate a fair amount of skill point to //​Stealth//​. All you will need is a good combat knife. Don't forget to corner your target, otherwise you'​ll ​have to chase himHowever ​don't expect to charge a shotgun equipped cop and be victorious. ​+Melee is cheap, you can allocate a fair amount of skill point to //​Stealth//​. All you will need is a good combat knife. Don't forget to corner your target ​and use the sprint command, otherwise you'​ll ​never be able to finish your enemiesAlso, don't expect to charge a hostile ​shotgun equipped cop and be victorious ​from the start.
   ​   ​
   * Stats   * Stats
Line 35: Line 35:
     * Charisma : 5     * Charisma : 5
   * Skill Set - Pure Melee   * Skill Set - Pure Melee
-    * Melee : 300 +    * Melee : 350 
-    * Stealth : 200+    * Stealth : 150
   * Skill Set - Robber   * Skill Set - Robber
     * Lockpick : 400     * Lockpick : 400
Line 43: Line 43:
 ===== Thief ===== ===== Thief =====
  
-Thieves have good odds against safes and are decent pick-pockets,​ however they don't last very long during a combat. A high charisma allows them to get discounts in stores. When Pawn Shops will be improved it will also give a bonus when selling loot.  +Thieves have good odds against safes and are decent pick-pockets,​ however they don't last very long during a combat. A high charisma allows them to get discounts in stores ​and pawn shops
 +  
   * Stats   * Stats
-    * Strength : 3 +    * Strength : 6 
-    * Agility : 16 +    * Agility : 15 
-    * Perception : 16 +    * Perception : 14 
-    * Endurance : 6 +    * Endurance : 7 
-    * Charisma : 14+    * Charisma : 13
   * Skills   * Skills
     * Lockpick : 350     * Lockpick : 350
     * Stealth : 150     * Stealth : 150
- 
-Specializing in one or 2 gun types is the most straightforward way to do things. Your starting 9mm pistol is a relatively good weapon and come with a fair amount of ammunitions. 
- 
-You don't need strength, and the agility is only relevant to some actions like lockpicking. And granted that combat skills are easy to increase and have only a somewhat small influence on your accuracy you can spend your points on more practical skills like lockpicking which synergize with your high //​Perception//​. 
- 
-  * Stats 
-    * Strength : 1 
-    * Agility : 10 
-    * Perception : 18 
-    * Endurance : 15 
-    * Charisma : 11 
-  * Skill Set - Combat: Mix one short range weapon skill with a long range weapon skill. 
-    * Shotgun : 200 
-    * Rifle : 200 
-    * Stealth : 100  
-  * Skill Set - Robber 
-    * Handgun : 100 
-    * Lockpick : 300 
-    * Stealth : 100 
  
gra/characters_builds.1299378574.txt.gz · Last modified: 2014/04/26 12:56 (external edit)