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gra:getting_started

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gra:getting_started [2011/03/06 02:26]
serialkicked created
gra:getting_started [2014/04/26 13:25] (current)
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 By clicking in the middle of the screen of using the main menu //Game/New Game// option, you will start a new game. You will be able to choose the city' size, the number used to dynamically build the city and the game mode. Default values are fine. The //Start// button will launch the game engine and generate a new world. By clicking in the middle of the screen of using the main menu //Game/New Game// option, you will start a new game. You will be able to choose the city' size, the number used to dynamically build the city and the game mode. Default values are fine. The //Start// button will launch the game engine and generate a new world.
  
-===== Choose ​your Character Build =====+===== Game Modes ===== 
 + 
 +==== Standard ==== 
 + 
 +This is the default game with a normal amount of cops and no special rules. Currently, dead NPC don't respawn, however in future versions new NPC will arrive from the airport. 
 + 
 +==== Police State ==== 
 + 
 +There is much more cops than usual on this map, and killed NPC will respawn as cops.  
 + 
 +==== Zombie Mode ==== 
 + 
 +A small amount of zombies will be spawned in the city. Zombies are very though and regenerate health for free. People killed by zombies will respawn as another zombies. The horde will spread very quickly, and your chances of survival for more than a few days are slim, at best. As such, this is purely a survival mode. 
 + 
 +==== Gang War ==== 
 + 
 +The police faction has been removed and as a result, gang are free to take over the city. Pick a side. 
 + 
 + 
 +===== Choosing ​your Character Build =====
  
 Once the city is built, a new window will open. It will allow you to allocate point to your various statistics and skills. Default values are not optimal. If you go the robber road, you'll want high perception, agility, lockpick and stealth values. A thug will favor endurance, perception and a weapon skill. ​ Once the city is built, a new window will open. It will allow you to allocate point to your various statistics and skills. Default values are not optimal. If you go the robber road, you'll want high perception, agility, lockpick and stealth values. A thug will favor endurance, perception and a weapon skill. ​
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   * **Strength**   * **Strength**
     * Influences damages dealt with melee weapons     * Influences damages dealt with melee weapons
-    * Determine ​your stamina+    * Determines ​your stamina ​and how much you can carry
   * **Agility**   * **Agility**
     * Influences hit chance and dodge chance during melee combat     * Influences hit chance and dodge chance during melee combat
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     * Modifier for lockpicking     * Modifier for lockpicking
   * **Endurance**   * **Endurance**
-    * Determines your health points ​and stamina+    * Determines your health points 
 +    * Determines your stamina ​and how much you can carry
   * **Charisma**   * **Charisma**
     * High charisma gives discount in shops     * High charisma gives discount in shops
gra/getting_started.1299374818.txt.gz · Last modified: 2014/04/26 12:56 (external edit)