v0.96 - Final Stable Release
(+) Feature: Weapon Setup library script upgraded -> uses all available weapons, no empty turrets
(+) Feature: Should be a bit more CPU friendly
(o) Change: Minor and major invasion durations have been reduced a bit
(o) Change: Duration of pirate patrols has been reduced
(o) Change: Maximum Amount of ship per PB has been reduced to 45
(*) Fixed: Amount of patrol ships going crazy in pirate owned sectors
(*) Fixed: Wares not deleted from (respawned) PB when the plugin is disabled
(*) Fixed: Some ships not deleted when the plugin is disabled
(*) Fixed: Dead ships staying in space doing nothing
(*) Fixed: Shield Optimizer reseting the shield to zero when the cargo bay is open
(*) Fixed: A target's current sector may appear as 'null' (ECS dialogue)
(*) Fixed: Possible minor issue with RRF plugin
(*) Fixed: Some debug data still appearing in the logbook
(*) Fixed: Only the first fine is applied to the player when attacking the guild
(*) Fixed: Some spelling errors
v0.95 - Internal Release ("offline" release ^^)
(+) Feature: Two 'Independant Shipyards' are added in 2 random pirate sectors
(+) Feature: Guild Ranking (see section 4.4 of the documentation)
(+) Feature: Guild Contests (Deadly Run, The Arena)
(+) Feature: You can ask pirate pilots what they are currently doing
(+) Feature: Pirate Guild's 'Top10' pilots
(+) Feature: Pay a fine to the guild when you've been kicked out
(+) Feature: Various speech and sound FX added during ECS dialogues
(+) Feature: Much interesting / challenging weapon setups
(+) Feature: Assassinations attempts when the player has a high ranking in the guild
(+) Feature: Includes about 15 new ship upgrades available at the independant shipyards
(+) Feature: Pirate Spacefly Hunter ships added
(+) Feature: Various wares added to pirate bases (more weapons, shields, salvage insurances)
(+) Feature: Ware Distribution randomized. Now each PB deals with different wares.
(+) Feature: Wares in pirate bases have been randomized (not every base the same anymore)
(+) Feature: Smarter use of the covert state
(+) Feature: Patrol scripts heavily improved
(+) Feature: Damaged PG ships jumping back to safety to be repaired
(+) Feature: Should use X3 2.0 new ships more often
(o) Change: ECS / Communication extended to 12km (instead of 8km).
(o) Change: Tuned the amount of ships sent during patrols, and attacks against capital ships
(o) Change: Slowed down PB activities a little
(o) Change: Added some colors to the guild news
(o) Change: Prices of ships bought by the guild tuned
(o) Change: A load of library scripts have been updated
(*) Fixed: Ships bought from shipyards not returning to the homebase
(*) Fixed: Bases not paying anything for some of the new ships
(*) Fixed: Guild ships without a cloaking device able to use cover
(*) Fixed: Pirate ships staying "blue" when the plugin is disabled
(*) Fixed: Various minor to medium bugs and glitches
(*) Fixed: The plugin may hang if all the pirate bases are destroyed
(*) Fixed: Not kicked out of the guild when you're attacking a PG ship
(*) Fixed: PB buying ships to Xenon and Khaak shipyards or to shipyards way too far.
(*) Fixed: Naming and Relation Issues with pirate traders
(*) Fixed: Sector not appearing on map when a pirate gives the location of a base
(*) Fixed: PB "sleep" time sometimes much shorter than it should be
(*) Fixed: Not gaining money /rank for captured ships
v0.72 - Balancing Preview
(+) Feature: Paying a "tax" to the pirates will increase your reputation a little
(o) Change: Reputation change. Friendly: all blue | Neutral: handled by the game engine | Enemy : all red
(o) Change: Slowed down the 'reputation increase' for guild members
(*) Fixed: Pirate Guild attacking members on rare occasions
(*) Fixed: PG ships turning red when relation is very low
(*) Fixed: PG ships turning blue against its attacker
v0.70 - Guild and News Preview
(+) Feature: Basic Guild joining and leaving options
(+) Feature: Show reputation, status and various info when 'talking' with a base through ECS
(+) Feature: ECS Broadcasted mission system (for TS raiding, police hunting, invasions)
(+) Feature: Pirate News Network
(+) Feature: ECS dialogue to prevent pirates from attacking you if your standing is good
(+) Feature: Setting pirate as friends will set all pirate stations to blue
(+) Feature: You'll get money, reputation & rank by killing ships targeted by the guild
(+) Feature: Beeing a member slowly increase you general reputation with pirates
(o) Change: An attacked pirate ship under cover will now uncover
(o) Change: Setting yourself as a pirate friend make you join the guild automatically
(o) Change: Slowed down guild activity a little
(o) Change: PB will buy less ships at once
(o) Change: Invasion duration sightly reduced
(o) Change: Attacked covert ships will automatically uncloack
(*) Fixed: Friendly Fire issues causing friendly pirates to go red
(*) Fixed: Guild sometimes attacking friendly players
(*) Fixed: Relation settings not applied to TS ships
(*) Fixed: TS doing nothing when the player disable the plugin or a PB is destroyed
(*) Fixed: Bug preventing raiding parties from recovering stolen wares to pirate bases
(*) Fixed: Not enough energy cells for ships to jump
(*) Fixed: Newly spawned pirate ships when player is friendly stay red
v0.65 - Balancing Preview
(+) Feature: Ability to set initial relation with the pirates.
(+) Feature: Dynamic relations with pirate ships
(+) Feature: If player hostile, the Guild HQ is able to locate player's strategic sectors and attack them
(+) Feature: Improved Guild HQ behaviours.
(+) Feature: The player will gain additional credits from the 'Galactic Police' if he destroy Guild owned fighters
(*) Fixed: Glitches when PG' ships are captured by the player
(*) Fixed: PB invading xenon/khaak/unknown sectors
v0.60 - Guild HQ AI Preview
(+) Added a random Pirate Guild HQ
(+) The HQ give orders to the other pirate bases
(+) Pirates will focuse attacks on the race that do the most damages to them
(+) Update of the plugin upgrade no longer need the player to manually reset it
(+) Pirate Bases will buy improved LT with 125Mj shields, improved turning rates, and no CDT ;)
(*) Fixed : player's aim now points correctly to the ship you have to kill (in ECS mini-missions)
v0.50 - Beta Version
(+) PB are able to order ships from nearest SY (including custom ships)
(+) More variants of ships used
(+) Agressiveness of PB tuned
(*) Fixed : CTD caused by lasertower - no more 125mj shields
(*) Fixed : Missing wares in pirate bases
(*) Fixed : Pirate ships not enemy to the invaded sector
v0.41 - Crappy Fix
(*) NOT Fixed : Lasertower related CTD
v0.40 - First official Release (Beta 1)