v0.96 - Final Stable Release (+) Feature: Weapon Setup library script upgraded -> uses all available weapons, no empty turrets (+) Feature: Should be a bit more CPU friendly (o) Change: Minor and major invasion durations have been reduced a bit (o) Change: Duration of pirate patrols has been reduced (o) Change: Maximum Amount of ship per PB has been reduced to 45 (*) Fixed: Amount of patrol ships going crazy in pirate owned sectors (*) Fixed: Wares not deleted from (respawned) PB when the plugin is disabled (*) Fixed: Some ships not deleted when the plugin is disabled (*) Fixed: Dead ships staying in space doing nothing (*) Fixed: Shield Optimizer reseting the shield to zero when the cargo bay is open (*) Fixed: A target's current sector may appear as 'null' (ECS dialogue) (*) Fixed: Possible minor issue with RRF plugin (*) Fixed: Some debug data still appearing in the logbook (*) Fixed: Only the first fine is applied to the player when attacking the guild (*) Fixed: Some spelling errors v0.95 - Internal Release ("offline" release ^^) (+) Feature: Two 'Independant Shipyards' are added in 2 random pirate sectors (+) Feature: Guild Ranking (see section 4.4 of the documentation) (+) Feature: Guild Contests (Deadly Run, The Arena) (+) Feature: You can ask pirate pilots what they are currently doing (+) Feature: Pirate Guild's 'Top10' pilots (+) Feature: Pay a fine to the guild when you've been kicked out (+) Feature: Various speech and sound FX added during ECS dialogues (+) Feature: Much interesting / challenging weapon setups (+) Feature: Assassinations attempts when the player has a high ranking in the guild (+) Feature: Includes about 15 new ship upgrades available at the independant shipyards (+) Feature: Pirate Spacefly Hunter ships added (+) Feature: Various wares added to pirate bases (more weapons, shields, salvage insurances) (+) Feature: Ware Distribution randomized. Now each PB deals with different wares. (+) Feature: Wares in pirate bases have been randomized (not every base the same anymore) (+) Feature: Smarter use of the covert state (+) Feature: Patrol scripts heavily improved (+) Feature: Damaged PG ships jumping back to safety to be repaired (+) Feature: Should use X3 2.0 new ships more often (o) Change: ECS / Communication extended to 12km (instead of 8km). (o) Change: Tuned the amount of ships sent during patrols, and attacks against capital ships (o) Change: Slowed down PB activities a little (o) Change: Added some colors to the guild news (o) Change: Prices of ships bought by the guild tuned (o) Change: A load of library scripts have been updated (*) Fixed: Ships bought from shipyards not returning to the homebase (*) Fixed: Bases not paying anything for some of the new ships (*) Fixed: Guild ships without a cloaking device able to use cover (*) Fixed: Pirate ships staying "blue" when the plugin is disabled (*) Fixed: Various minor to medium bugs and glitches (*) Fixed: The plugin may hang if all the pirate bases are destroyed (*) Fixed: Not kicked out of the guild when you're attacking a PG ship (*) Fixed: PB buying ships to Xenon and Khaak shipyards or to shipyards way too far. (*) Fixed: Naming and Relation Issues with pirate traders (*) Fixed: Sector not appearing on map when a pirate gives the location of a base (*) Fixed: PB "sleep" time sometimes much shorter than it should be (*) Fixed: Not gaining money /rank for captured ships v0.72 - Balancing Preview (+) Feature: Paying a "tax" to the pirates will increase your reputation a little (o) Change: Reputation change. Friendly: all blue | Neutral: handled by the game engine | Enemy : all red (o) Change: Slowed down the 'reputation increase' for guild members (*) Fixed: Pirate Guild attacking members on rare occasions (*) Fixed: PG ships turning red when relation is very low (*) Fixed: PG ships turning blue against its attacker v0.70 - Guild and News Preview (+) Feature: Basic Guild joining and leaving options (+) Feature: Show reputation, status and various info when 'talking' with a base through ECS (+) Feature: ECS Broadcasted mission system (for TS raiding, police hunting, invasions) (+) Feature: Pirate News Network (+) Feature: ECS dialogue to prevent pirates from attacking you if your standing is good (+) Feature: Setting pirate as friends will set all pirate stations to blue (+) Feature: You'll get money, reputation & rank by killing ships targeted by the guild (+) Feature: Beeing a member slowly increase you general reputation with pirates (o) Change: An attacked pirate ship under cover will now uncover (o) Change: Setting yourself as a pirate friend make you join the guild automatically (o) Change: Slowed down guild activity a little (o) Change: PB will buy less ships at once (o) Change: Invasion duration sightly reduced (o) Change: Attacked covert ships will automatically uncloack (*) Fixed: Friendly Fire issues causing friendly pirates to go red (*) Fixed: Guild sometimes attacking friendly players (*) Fixed: Relation settings not applied to TS ships (*) Fixed: TS doing nothing when the player disable the plugin or a PB is destroyed (*) Fixed: Bug preventing raiding parties from recovering stolen wares to pirate bases (*) Fixed: Not enough energy cells for ships to jump (*) Fixed: Newly spawned pirate ships when player is friendly stay red v0.65 - Balancing Preview (+) Feature: Ability to set initial relation with the pirates. (+) Feature: Dynamic relations with pirate ships (+) Feature: If player hostile, the Guild HQ is able to locate player's strategic sectors and attack them (+) Feature: Improved Guild HQ behaviours. (+) Feature: The player will gain additional credits from the 'Galactic Police' if he destroy Guild owned fighters (*) Fixed: Glitches when PG' ships are captured by the player (*) Fixed: PB invading xenon/khaak/unknown sectors v0.60 - Guild HQ AI Preview (+) Added a random Pirate Guild HQ (+) The HQ give orders to the other pirate bases (+) Pirates will focuse attacks on the race that do the most damages to them (+) Update of the plugin upgrade no longer need the player to manually reset it (+) Pirate Bases will buy improved LT with 125Mj shields, improved turning rates, and no CDT ;) (*) Fixed : player's aim now points correctly to the ship you have to kill (in ECS mini-missions) v0.50 - Beta Version (+) PB are able to order ships from nearest SY (including custom ships) (+) More variants of ships used (+) Agressiveness of PB tuned (*) Fixed : CTD caused by lasertower - no more 125mj shields (*) Fixed : Missing wares in pirate bases (*) Fixed : Pirate ships not enemy to the invaded sector v0.41 - Crappy Fix (*) NOT Fixed : Lasertower related CTD v0.40 - First official Release (Beta 1)