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pg3:changelog [2010/07/09 23:00] serialkicked created |
pg3:changelog [2014/04/26 13:25] |
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- | <code> | ||
- | v1.58 - Final Release | ||
- | (+) 0000021: [Mission System] Accepting missions should add a message to the player log | ||
- | (*) 0000028: [AI - Pirate Ships] Mob Bosses unable to find a sector to flee to | ||
- | (*) 0000026: [Mission System] Bounty for guild's targets should be capped | ||
- | (*) 0000027: [General Issues] Custom attack.all with timeout order is buggy | ||
- | |||
- | v1.57 - SuperBOX Release (Final) | ||
- | (*) 0000011: [Mission System] No reward for some missions | ||
- | (*) 0000002: [General Issues] Compatibility check with X3TC 2.7 not done | ||
- | (*) 0000007: [Game Balancing] Pirate ships use too many ion disruptors | ||
- | (*) 0000001: [Compatibility with 3rd party plugins] Messages about a pirate base in null sector. | ||
- | v1.56 - Final Release | ||
- | (+) Polish translation added (thanks to BlueBerry SheWolf and Yacek) | ||
- | (+) PB will now consider TM ships as potential targets for raids on transport ships | ||
- | (*) Fixed : Minor signal issue on target ships [1.40] | ||
- | (*) Fixed : Some glitches in library files | ||
- | |||
- | v1.55 - Final Release | ||
- | (+) Bounty Hunter On/Off toggle added to setup menu | ||
- | (*) Fixed : Error in bounty hunters hunter spawning code causing them to be red to player [1.53] | ||
- | (*) Fixed : Wrong race ownership for PG ships bought at foreign shipyards [1.50] | ||
- | (*) Fixed : Possible small ADS docking related issue [1.40] | ||
- | (*) Fixed : Minor issue related to fines from pirate bases [1.20] | ||
- | (*) Fixed : It was possible for the mobile HQ, the M2 and M7 to spawn red when they are not supposed to [1.01] | ||
- | |||
- | v1.54 - Final Release | ||
- | (+) Reward for destroying a PB is now 2.5 million credits (500k was really cheap) | ||
- | (+) CPU usage has been reduced a bit | ||
- | (+) Somewhat improved update system | ||
- | (*) Fixed : No reward for destroying a PB [unknown] | ||
- | (*) Fixed : Minor issue related to german translation [1.52] | ||
- | |||
- | v1.53 - Final Release | ||
- | (+) Small rewards from the guild will be put in logbook, bigger ones will be sent as popup message | ||
- | (+) Signal handling on targeted ships rewritten from scratch. Smaller, better, faster (tm) | ||
- | (*) Fixed : Capture was still ignored for one kind of mission [1.52] | ||
- | (*) Fixed : Possible crash with the RRF plugin [1.50] | ||
- | (*) Fixed : Small display issue in the Mission List [1.40] | ||
- | (*) Fixed : Non blinking ship for some missions [1.40] | ||
- | (*) Fixed : Reward message spam bug [1.40] | ||
- | (*) Fixed : Issue with the Mob Boss radar occasionally preventing him from fleeing [1.40] | ||
- | (*) Fixed : Mobile Guild HQ ressupply can take ages when in same sector as playership [1.01] | ||
- | (*) Fixed : Many bugs and glitches related to signal handling [misc] | ||
- | |||
- | v1.52 - Final Release | ||
- | (+) German translation added - Thanks to Lamiadon | ||
- | (*) Fixed : Invasion of friendly player owned sectors [1.00] | ||
- | (*) Fixed : No bonus/reward for the capture of bounty hunters [1.40] | ||
- | (*) Fixed : Captured bounty hunters that kept blinking [1.40] | ||
- | |||
- | v1.51 - Final Release | ||
- | (+) Station Hacking available at Pirate Bases for Guild members | ||
- | (+) Documentation completed, french readme added, textfiles updated | ||
- | (*) Fixed : Game crash when giving money to the guild - Thanks to Aegyen and Vampirecosmonaut - [1.40] | ||
- | (*) Fixed : Playership name may blink if he attacks a PG asset by mistake [1.40] | ||
- | (*) Fixed : Bug that may cause the spawn of 'unknown race' bounty hunters / police ships, and other minor glitches [1.35] | ||
- | (*) Fixed : M6 sometime switching back red even if you pay the fine at the local PB [1.00] | ||
- | |||
- | v1.50 - Final Release | ||
- | (+) Improved bounty hunter AI | ||
- | (+) Improved news system (now using ECS 2.5 Newsfeed) - GUI improvement and more article types. | ||
- | (+) Tuned the mission system, max distance for a mission to be detected by a PB reduced to 8 jumps (instead of 10). | ||
- | (+) Added "Protect this Pirate Base" guild mission (reward x2 on incoming ships) [needs ADS installed] | ||
- | (+) Added "Destroy Police TL" guild mission | ||
- | (+) Mob Boss request-for-help-from-homebase AI call should work better now | ||
- | (*) Fixed : Forgot to set a max amount of bounty hunters [1.40] | ||
- | (*) Fixed : Kill Counter not increased when a PB or a M2 is destroyed [1.01] | ||
- | (*) Fixed : PB promotion script was ignoring the "anarkis.skipme" local variable [1.00] | ||
- | |||
- | v1.40 - Stable Release | ||
- | (+) Added Guild system - needs 15k reputation toward PG | ||
- | (+) Added a pirate boss NPC to strong pirate bases (a single M7, increasing over time) | ||
- | (+) Raids of freighters will pick targets with a good cargo in priority | ||
- | (+) Improved PB defense if the ADS library is installed | ||
- | (+) As a guild member you'll receive emergency signals from attacked PB if ADS is installed | ||
- | (+) As a guild member hostile independant pirates will turn blue for free except if you attack them | ||
- | (+) Added "Give me a target" dialog to comm with pirates using ECS | ||
- | (+) A bounty is put on each PG ship based on how much cargo he destroyed/captured so far. | ||
- | (+) Added Bounty Hunter ships to the various factions (basic "kill all pirates in sector" script atm) | ||
- | (+) Added "Prisonner Escape" guild mission | ||
- | (+) Added "Remove a bounty hunter" guild mission | ||
- | (+) Added "Kill an enemy for a bonus reward" guild mission | ||
- | (+) If you are a guild member, enemy targets' name will blink on your map | ||
- | (+) Nicer numbers in most dialogue windows (like 1,000,000 instead of 1000000) | ||
- | (+) Plugin loading time is *much* shorter | ||
- | (+) You'll receive a message when you get a big reward. Smaller ones will be put in the logbook without warning | ||
- | (+) French language files added [désolé pour le retard] | ||
- | (*) Fixed : Plugin sometimes failing to start or stop correctly [1.35] | ||
- | (*) Fixed : Signals on targets are set as secondary again for better compatibility with 3rd party scripts [1.21] | ||
- | (*) Fixed : "We are invading the 'null' sector" display issue on following ships [1.20] | ||
- | (*) Fixed : Pleasure Domes got 0% shield when built in player's current sector [1.20] | ||
- | (-) Removed : White colored PB name (display issues with a widely used trade script) | ||
- | | ||
- | v1.35 - Stable Release | ||
- | (+) Big bases can raid transports again, but the probability is reduced | ||
- | (+) The M2 will patrol from pirate sector to pirate sector instead of idling when off duty | ||
- | (+) The M2 now uses the same system as the M7 to protect the PB. | ||
- | (+) Added rare 'special offers' to the pirate base comm system | ||
- | (+) Added prisonner transport ships to the game (will be used later for missions) | ||
- | (+) Added "Insane" strength settings | ||
- | (*) Fixed : Issue related to the amount of ships in PB when ADS is disabled [1.30] | ||
- | (*) Fixed : Maximum amount of M7 not set correctly [1.22] | ||
- | (*) Fixed : Unlimited amount of M2 for the guild instead of one [1.21] | ||
- | (*) Fixed : Crash and Reward bugs related to the "NPC Bailing Script" - Thanks to Craterface - [1.00] | ||
- | (*) Fixed : PG ships may attack a ship captured by the player even if neutral/friendly (very rare) [1.00] | ||
- | (*) Fixed : Shieldless ships given to the guild were not equipped with shields [1.00] | ||
- | (*) Fixed : Text issue when pressing [Esc] in the difficulty settings window [1.00] | ||
- | |||
- | v1.30 - Stable Release | ||
- | (+) Anarkis Defense System support heavily improved (needs ADS 2.05 installed) | ||
- | (+) New setup option to keep PG at peace with the Teladis | ||
- | (+) New setup option to allow/forbid attack of stations by the Guild | ||
- | (+) Dynamic name system for PB has been reviewed (should avoid too much renaming) | ||
- | (+) PB logic altered so more ships will stay at home | ||
- | (+) TS Raid order will also target TP ships | ||
- | (+) PB won't target M2 anymore, they will target TL instead | ||
- | (+) Black-Jack game added to Pleasure Domes (using ECS) | ||
- | (+) General plugin performance increased | ||
- | (+) Wing size against M8 reduced as too many ships were sent | ||
- | (*) Fixed : Minor logic issue regarding the M7 [1.22] | ||
- | (*) Fixed : Undercover pirate ships f/f settings were altered but they shouldn't be [1.00] | ||
- | (*) Fixed : Minor text issue related to the destruction of a PB by the player [1.00] | ||
- | (*) Fixed : PG ship may have weird names with some languages [1.00] | ||
- | |||
- | v1.22 - Stable Release | ||
- | (+) The guild is allowed to buy one M7 per Pirate Base | ||
- | (+) Pirate Base survival rate in legit sector increased | ||
- | (+) Damaged Pirate Bases will repair hull over time | ||
- | (+) If ADS is used, amount of pirate mercenaries will increase a bit faster | ||
- | (+) Dynamic defense system using the Carracks M7 (similar to RRF) | ||
- | (+) PB can build jump beacons, allowing M7 to jump nearby | ||
- | (+) Added the 2 yaki M3 as possible ships for the guild | ||
- | (+) Compatibility with Yaki Armada plugin added (under developement) | ||
- | (+) Pirate Bases' money generation reduced a bit | ||
- | (+) Setup menu now displays if RRF, YA, and ADS are detected | ||
- | (+) Pleasure Domes are now delivered with a Pirate TL | ||
- | (+) PG won't use the Pericles ship anymore (unable to equip a jumpdrive) | ||
- | (+) Random (light) overtuning on pirate guild ships | ||
- | (+) Added 'Where is nearest pirate SY' ECS dialog | ||
- | (+) Updated HTML documentation, and added some new loading screens | ||
- | (+) Added some debug messages | ||
- | (*) Fixed : Was displaying the update window each time a savegame is loaded [1.21] | ||
- | (*) Fixed : TS Raid order was not taking plugin setup into account [1.21] | ||
- | (*) Fixed : Wrong text for 'surrender' when talking to a PG ship [1.20] | ||
- | (*) Fixed : Pleasure Domes may be built over gates or other stations [1.20] | ||
- | (*) Fixed : Notoriety changes were always applied to PG faction in ECS missions [1.20] | ||
- | (*) Fixed : It was possible for PB to build Fight Drones Mk2 as ships [1.02] | ||
- | (*) Fixed : Damaged PB were calling for help even when not in danger [1.01] | ||
- | |||
- | v1.21 - Fixes & Patches | ||
- | (+) Use on single global array instead of a bunch of vars to setup the plugin | ||
- | (*) Fixed : Guild ships not always jumping to safety when damaged | ||
- | (*) Fixed : PB out of SY range were still trying to buy a ship at SY (loosing a turn) | ||
- | (*) Fixed : Friendly PB weren't forgeting your evil deeds after the 2 hours delay | ||
- | (*) Possible fix to reported game-crash issue when a target is destroyed. | ||
- | |||
- | v1.20 - ADS and ECS Integration | ||
- | (+) Pirate Bases can now use the Anarkis Defense System to protect themselves | ||
- | (+) ADS support can be toggled on/off by the user | ||
- | (+) Wealthy PB can build Pleasure Domes where you can sell your illegal wares | ||
- | (+) You will now see several kind of PB (outpost, base, stronghold and fortress) | ||
- | (+) ECS 2.0 is now used to handle communications with the pirate faction | ||
- | (+) Added an option in the debug panel to setup ADS on Pirate Bases | ||
- | (+) You can see how long ago a news was published in the PNN | ||
- | (+) You can now comm with pirate ships (featuring voice, text and video) | ||
- | (+) Money rewards for the destruction of the guild's targets | ||
- | (+) The game should be less sluggish when the plugin starts | ||
- | (+) The amount of ships bought by a PB is also based on how much money the base has | ||
- | (+) New PB order 'Train pilots', increase pirate ships fightskill | ||
- | (+) With a notoriety over 15k you will be notified of events from the PB in current sector | ||
- | (+) Destroyed pirate SY will respawn after a while in a different sector | ||
- | (*) Fixed : Some reward messages were not displayed | ||
- | (*) Fixed : The "Very low" diff. setting was displayed as 'medium' when selected | ||
- | (*) Fixed : Some trivial text issues | ||
- | |||
- | v1.02 - Stable Release | ||
- | (+) PB should loose much less ships in battle than before | ||
- | (+) Whenever possible, ships will try to jump between a target and its destination | ||
- | (+) Increased ship chance to jump to safety when under heavy fire | ||
- | (+) All available ship types will be automatically used no matter if found in SY or not | ||
- | (+) Some station types added to the pirate shipyards | ||
- | (+) Plugin self-update | ||
- | (+) PG Ships surviving an invasion retrieve money to the homebase | ||
- | (*) Fixed : Lasertower should be placed correctly now (instead of everything on same spot) | ||
- | (*) Fixed : All issues related to ship formations | ||
- | (*) Fixed : Wingmates doing nothing when patrol leader killed | ||
- | (*) Fixed : Invasions not happening when jumpdrive settings are disabled | ||
- | (*) Fixed : Major bug in the 'get.random.race' library leading to very rare game crash | ||
- | (-) Ship Capture by the guild removed, causing random crashes | ||
- | |||
- | v1.01 - Quick Fix | ||
- | (+) More logical choice of action by the Pirate Bases | ||
- | (+) The player can now request pirate raids on specific targets | ||
- | (+) Range for some actions (TS raid, sector invasion) increased by 1 | ||
- | (+) Debug output is now also added to a logfile (log08513.txt) | ||
- | (+) Less station attacks except if the Race Response Fleets plugin is running | ||
- | (+) Improved Guild Patrol command script | ||
- | (+) Tweaked 'invade' command a bit, should work better in huge sectors | ||
- | (+) With enough funds the Guild may buy a M2 to defend its bases | ||
- | (+) Ships with a destroyed homebase will find another one | ||
- | (*) Fixed: Corvettes not bought | ||
- | (*) Fixed: It was not possible to give M4 ships to the Guild | ||
- | (*) Fixed: Various display issues in the Pirate News Network | ||
- | (*) Fixed: Stolen ships ignoring jumpdrive settings | ||
- | (*) Fixed: Weaken Military order was not working properly | ||
- | (*) Fixed: Sleepy ships never returning home | ||
- | | ||
- | v1.00 - Initial Release (comparative to PG 0.96 for X3 Reunion) | ||
- | (+) General performances are increased (much less CPU used) | ||
- | (+) Libraries rewritten from scratch (smaller and faster) | ||
- | (+) Pirate Guild ships fly in formation | ||
- | (+) Relationship with pirate faction issues fixed | ||
- | (+) Possible signal issues with other scripts cleared (thanks to Egosoft) | ||
- | (+) Better use of jumpdrive (thanks to Egosoft) | ||
- | (+) More weapon and missile variations (thanks to Egosoft) | ||
- | (+) Menu to setup the plugin | ||
- | (+) The plugin will ignore invulnerable and civilian objects | ||
- | (+) Ability for PB to attack stations has been put back | ||
- | (+) Stronger lasertowers without additional scripting (thanks to Egosoft) | ||
- | (+) Wealthy PB can buy M6 to defend themselves | ||
- | (+) Save/restore relation to pirates when plugin toggled on/off | ||
- | (+) With a good notoriety PB will forgive your evil deeds after a while | ||
- | (+) Issues related to trade products in a respawned PB resolved | ||
- | (+) The player is now also paid for the destruction of a PB | ||
- | (+) Ability for the player to give money and ships to the guild | ||
- | (+) The Guild HQ is now a Galleon M1 that rearm at PB and attack enemy sectors | ||
- | (+) Takes advantage of the new menu commands (thanks to Egosoft) | ||
- | (+) More news events in the Pirate News Network (destroyed PB, HQ events) | ||
- | (-) Pirate dock traders not yet included | ||
- | (-) Realtime mission system and most of ECS not yet included | ||
- | (-) Use of camouflage removed (may not be used again, causing too much issues) | ||
- | |||
- | </code> |