Anarkis Gaming Wiki

Documentation Center for our games and mods

User Tools

Site Tools

[ Wiki Home ] - [ Anarkis Gaming Studio ] - [ Forums ] - [ Unending Galaxy Manual ]


pg3:changelog

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

pg3:changelog [2010/07/09 23:00]
serialkicked created
pg3:changelog [2014/04/26 13:25]
Line 1: Line 1:
-<​code>​ 
-v1.58 - Final Release 
- (+) 0000021: [Mission System] Accepting missions should add a message to the player log  
- (*) 0000028: [AI - Pirate Ships] Mob Bosses unable to find a sector to flee to 
- (*) 0000026: [Mission System] Bounty for guild'​s targets should be capped 
- (*) 0000027: [General Issues] Custom attack.all with timeout order is buggy  
-  
-v1.57 - SuperBOX Release (Final) 
- (*) 0000011: [Mission System] No reward for some missions 
- (*) 0000002: [General Issues] Compatibility check with X3TC 2.7 not done  
- (*) 0000007: [Game Balancing] Pirate ships use too many ion disruptors 
- (*) 0000001: [Compatibility with 3rd party plugins] Messages about a pirate base in null sector. 
  
-v1.56 - Final Release 
- (+) Polish translation added (thanks to BlueBerry SheWolf and Yacek) 
- (+) PB will now consider TM ships as potential targets for raids on transport ships 
- (*) Fixed : Minor signal issue on target ships [1.40] 
- (*) Fixed : Some glitches in library files 
- 
-v1.55 - Final Release 
- (+) Bounty Hunter On/Off toggle added to setup menu 
- (*) Fixed : Error in bounty hunters hunter spawning code causing them to be red to player [1.53] 
- (*) Fixed : Wrong race ownership for PG ships bought at foreign shipyards [1.50] 
- (*) Fixed : Possible small ADS docking related issue [1.40] 
- (*) Fixed : Minor issue related to fines from pirate bases [1.20] 
- (*) Fixed : It was possible for the mobile HQ, the M2 and M7 to spawn red when they are not supposed to [1.01] 
-  
-v1.54 - Final Release 
- (+) Reward for destroying a PB is now 2.5 million credits (500k was really cheap) 
- (+) CPU usage has been reduced a bit  
- (+) Somewhat improved update system 
- (*) Fixed : No reward for destroying a PB [unknown] 
- (*) Fixed : Minor issue related to german translation [1.52] 
- 
-v1.53 - Final Release 
- (+) Small rewards from the guild will be put in logbook, bigger ones will be sent as popup message ​ 
- (+) Signal handling on targeted ships rewritten from scratch. Smaller, better, faster (tm) 
- (*) Fixed : Capture was still ignored for one kind of mission [1.52] 
- (*) Fixed : Possible crash with the RRF plugin [1.50] 
- (*) Fixed : Small display issue in the Mission List [1.40] 
- (*) Fixed : Non blinking ship for some missions [1.40] 
- (*) Fixed : Reward message spam bug [1.40] 
- (*) Fixed : Issue with the Mob Boss radar occasionally preventing him from fleeing [1.40] 
- (*) Fixed : Mobile Guild HQ ressupply can take ages when in same sector as playership [1.01] 
- (*) Fixed : Many bugs and glitches related to signal handling [misc] 
-  
-v1.52 - Final Release 
- (+) German translation added - Thanks to Lamiadon 
- (*) Fixed : Invasion of friendly player owned sectors [1.00] 
- (*) Fixed : No bonus/​reward for the capture of bounty hunters [1.40] 
- (*) Fixed : Captured bounty hunters that kept blinking [1.40] 
- 
-v1.51 - Final Release 
- (+) Station Hacking available at Pirate Bases for Guild members 
- (+) Documentation completed, french readme added, textfiles updated 
- (*) Fixed : Game crash when giving money to the guild - Thanks to Aegyen and Vampirecosmonaut - [1.40] 
- (*) Fixed : Playership name may blink if he attacks a PG asset by mistake [1.40] 
- (*) Fixed : Bug that may cause the spawn of '​unknown race' bounty hunters / police ships, and other minor glitches [1.35] 
- (*) Fixed : M6 sometime switching back red even if you pay the fine at the local PB [1.00] 
-  
-v1.50 - Final Release 
- (+) Improved bounty hunter AI 
- (+) Improved news system (now using ECS 2.5 Newsfeed) - GUI improvement and more article types. 
- (+) Tuned the mission system, max distance for a mission to be detected by a PB reduced to 8 jumps (instead of 10). 
- (+) Added "​Protect this Pirate Base" guild mission (reward x2 on incoming ships) [needs ADS installed] 
- (+) Added "​Destroy Police TL" guild mission 
- (+) Mob Boss request-for-help-from-homebase AI call should work better now 
- (*) Fixed : Forgot to set a max amount of bounty hunters [1.40] 
- (*) Fixed : Kill Counter not increased when a PB or a M2 is destroyed [1.01] 
- (*) Fixed : PB promotion script was ignoring the "​anarkis.skipme"​ local variable [1.00] 
-  
-v1.40 - Stable Release 
- (+) Added Guild system - needs 15k reputation toward PG 
- (+) Added a pirate boss NPC to strong pirate bases (a single M7, increasing over time) 
- (+) Raids of freighters will pick targets with a good cargo in priority 
- (+) Improved PB defense if the ADS library is installed 
- (+) As a guild member you'll receive emergency signals from attacked PB if ADS is installed 
- (+) As a guild member hostile independant pirates will turn blue for free except if you attack them 
- (+) Added "Give me a target"​ dialog to comm with pirates using ECS 
- (+) A bounty is put on each PG ship based on how much cargo he destroyed/​captured so far. 
- (+) Added Bounty Hunter ships to the various factions (basic "kill all pirates in sector"​ script atm) 
- (+) Added "​Prisonner Escape"​ guild mission 
- (+) Added "​Remove a bounty hunter"​ guild mission 
- (+) Added "Kill an enemy for a bonus reward"​ guild mission 
- (+) If you are a guild member, enemy targets'​ name will blink on your map 
- (+) Nicer numbers in most dialogue windows (like 1,000,000 instead of 1000000) 
- (+) Plugin loading time is *much* shorter 
- (+) You'll receive a message when you get a big reward. Smaller ones will be put in the logbook without warning 
- (+) French language files added [désolé pour le retard] 
- (*) Fixed : Plugin sometimes failing to start or stop correctly [1.35] 
- (*) Fixed : Signals on targets are set as secondary again for better compatibility with 3rd party scripts [1.21] 
- (*) Fixed : "We are invading the '​null'​ sector"​ display issue on following ships [1.20] 
- (*) Fixed : Pleasure Domes got 0% shield when built in player'​s current sector [1.20] 
- (-) Removed : White colored PB name (display issues with a widely used trade script) 
-  ​ 
-v1.35 - Stable Release 
- (+) Big bases can raid transports again, but the probability is reduced ​ 
- (+) The M2 will patrol from pirate sector to pirate sector instead of idling when off duty 
- (+) The M2 now uses the same system as the M7 to protect the PB. 
- (+) Added rare '​special offers'​ to the pirate base comm system 
- (+) Added prisonner transport ships to the game (will be used later for missions) 
- (+) Added "​Insane"​ strength settings 
- (*) Fixed : Issue related to the amount of ships in PB when ADS is disabled [1.30] 
- (*) Fixed : Maximum amount of M7 not set correctly [1.22] 
- (*) Fixed : Unlimited amount of M2 for the guild instead of one [1.21] 
- (*) Fixed : Crash and Reward bugs related to the "NPC Bailing Script"​ - Thanks to Craterface - [1.00] 
- (*) Fixed : PG ships may attack a ship captured by the player even if neutral/​friendly (very rare) [1.00] 
- (*) Fixed : Shieldless ships given to the guild were not equipped with shields [1.00] 
- (*) Fixed : Text issue when pressing [Esc] in the difficulty settings window [1.00] 
- 
-v1.30 - Stable Release 
- (+) Anarkis Defense System support heavily improved (needs ADS 2.05 installed) 
- (+) New setup option to keep PG at peace with the Teladis 
- (+) New setup option to allow/​forbid attack of stations by the Guild 
- (+) Dynamic name system for PB has been reviewed (should avoid too much renaming) 
- (+) PB logic altered so more ships will stay at home 
- (+) TS Raid order will also target TP ships  
- (+) PB won't target M2 anymore, they will target TL instead 
- (+) Black-Jack game added to Pleasure Domes (using ECS) 
- (+) General plugin performance increased 
- (+) Wing size against M8 reduced as too many ships were sent 
- (*) Fixed : Minor logic issue regarding the M7 [1.22] 
- (*) Fixed : Undercover pirate ships f/f settings were altered but they shouldn'​t be [1.00] 
- (*) Fixed : Minor text issue related to the destruction of a PB by the player [1.00] 
- (*) Fixed : PG ship may have weird names with some languages [1.00] 
-  
-v1.22 - Stable Release 
- (+) The guild is allowed to buy one M7 per Pirate Base 
- (+) Pirate Base survival rate in legit sector increased 
- (+) Damaged Pirate Bases will repair hull over time 
- (+) If ADS is used, amount of pirate mercenaries will increase a bit faster 
- (+) Dynamic defense system using the Carracks M7 (similar to RRF) 
- (+) PB can build jump beacons, allowing M7 to jump nearby 
- (+) Added the 2 yaki M3 as possible ships for the guild 
- (+) Compatibility with Yaki Armada plugin added (under developement) 
- (+) Pirate Bases' money generation reduced a bit 
- (+) Setup menu now displays if RRF, YA, and ADS are detected 
- (+) Pleasure Domes are now delivered with a Pirate TL 
- (+) PG won't use the Pericles ship anymore (unable to equip a jumpdrive) 
- (+) Random (light) overtuning on pirate guild ships 
- (+) Added 'Where is nearest pirate SY' ECS dialog 
- (+) Updated HTML documentation,​ and added some new loading screens 
- (+) Added some debug messages 
- (*) Fixed : Was displaying the update window each time a savegame is loaded [1.21] 
- (*) Fixed : TS Raid order was not taking plugin setup into account [1.21] 
- (*) Fixed : Wrong text for '​surrender'​ when talking to a PG ship [1.20] 
- (*) Fixed : Pleasure Domes may be built over gates or other stations [1.20] 
- (*) Fixed : Notoriety changes were always applied to PG faction in ECS missions [1.20] 
- (*) Fixed : It was possible for PB to build Fight Drones Mk2 as ships [1.02] 
- (*) Fixed : Damaged PB were calling for help even when not in danger [1.01] 
- 
-v1.21 - Fixes & Patches 
- (+) Use on single global array instead of a bunch of vars to setup the plugin 
- (*) Fixed : Guild ships not always jumping to safety when damaged 
- (*) Fixed : PB out of SY range were still trying to buy a ship at SY (loosing a turn) 
- (*) Fixed : Friendly PB weren'​t forgeting your evil deeds after the 2 hours delay 
- (*) Possible fix to reported game-crash issue when a target is destroyed. ​ 
- 
-v1.20 - ADS and ECS Integration 
- (+) Pirate Bases can now use the Anarkis Defense System to protect themselves 
- (+) ADS support can be toggled on/off by the user 
- (+) Wealthy PB can build Pleasure Domes where you can sell your illegal wares 
- (+) You will now see several kind of PB (outpost, base, stronghold and fortress) 
- (+) ECS 2.0 is now used to handle communications with the pirate faction 
- (+) Added an option in the debug panel to setup ADS on Pirate Bases 
- (+) You can see how long ago a news was published in the PNN 
- (+) You can now comm with pirate ships (featuring voice, text and video) 
- (+) Money rewards for the destruction of the guild'​s targets 
- (+) The game should be less sluggish when the plugin starts 
- (+) The amount of ships bought by a PB is also based on how much money the base has 
- (+) New PB order 'Train pilots',​ increase pirate ships fightskill 
- (+) With a notoriety over 15k you will be notified of events from the PB in current sector 
- (+) Destroyed pirate SY will respawn after a while in a different sector 
- (*) Fixed : Some reward messages were not displayed 
- (*) Fixed : The "Very low" diff. setting was displayed as '​medium'​ when selected 
- (*) Fixed : Some trivial text issues 
- 
-v1.02 - Stable Release 
- (+) PB should loose much less ships in battle than before 
- (+) Whenever possible, ships will try to jump between a target and its destination ​ 
- (+) Increased ship chance to jump to safety when under heavy fire 
- (+) All available ship types will be automatically used no matter if found in SY or not 
- (+) Some station types added to the pirate shipyards 
- (+) Plugin self-update 
- (+) PG Ships surviving an invasion retrieve money to the homebase 
- (*) Fixed : Lasertower should be placed correctly now (instead of everything on same spot) 
- (*) Fixed : All issues related to ship formations 
- (*) Fixed : Wingmates doing nothing when patrol leader killed 
- (*) Fixed : Invasions not happening when jumpdrive settings are disabled 
- (*) Fixed : Major bug in the '​get.random.race'​ library leading to very rare game crash 
- (-) Ship Capture by the guild removed, causing random crashes 
-  
-v1.01 - Quick Fix 
- (+) More logical choice of action by the Pirate Bases  
- (+) The player can now request pirate raids on specific targets 
- (+) Range for some actions (TS raid, sector invasion) increased by 1 
- (+) Debug output is now also added to a logfile (log08513.txt) 
- (+) Less station attacks except if the Race Response Fleets plugin is running 
- (+) Improved Guild Patrol command script 
- (+) Tweaked '​invade'​ command a bit, should work better in huge sectors 
- (+) With enough funds the Guild may buy a M2 to defend its bases 
- (+) Ships with a destroyed homebase will find another one 
- (*) Fixed: Corvettes not bought ​ 
- (*) Fixed: It was not possible to give M4 ships to the Guild 
- (*) Fixed: Various display issues in the Pirate News Network 
- (*) Fixed: Stolen ships ignoring jumpdrive settings 
- (*) Fixed: Weaken Military order was not working properly 
- (*) Fixed: Sleepy ships never returning home 
-  ​ 
-v1.00 - Initial Release (comparative to PG 0.96 for X3 Reunion) 
- (+) General performances are increased (much less CPU used) 
- (+) Libraries rewritten from scratch (smaller and faster) 
- (+) Pirate Guild ships fly in formation 
- (+) Relationship with pirate faction issues fixed  
- (+) Possible signal issues with other scripts cleared (thanks to Egosoft) 
- (+) Better use of jumpdrive (thanks to Egosoft) 
- (+) More weapon and missile variations (thanks to Egosoft) 
- (+) Menu to setup the plugin 
- (+) The plugin will ignore invulnerable and civilian objects 
- (+) Ability for PB to attack stations has been put back 
- (+) Stronger lasertowers without additional scripting (thanks to Egosoft) 
- (+) Wealthy PB can buy M6 to defend themselves 
- (+) Save/​restore relation to pirates when plugin toggled on/off 
- (+) With a good notoriety PB will forgive your evil deeds after a while 
- (+) Issues related to trade products in a respawned PB resolved 
- (+) The player is now also paid for the destruction of a PB 
- (+) Ability for the player to give money and ships to the guild 
- (+) The Guild HQ is now a Galleon M1 that rearm at PB and attack enemy sectors 
- (+) Takes advantage of the new menu commands (thanks to Egosoft) 
- (+) More news events in the Pirate News Network (destroyed PB, HQ events) 
- (-) Pirate dock traders not yet included 
- (-) Realtime mission system and most of ECS not yet included 
- (-) Use of camouflage removed (may not be used again, causing too much issues) 
- 
-</​code>​ 
pg3/changelog.txt · Last modified: 2014/04/26 13:25 (external edit)