v1.6x Branch
AI Behaviors
Building
Isolated Fortresses in empty/unknown sectors should build additional pirate factories
Shipyard respawn method should favor pirate sectors with pirate bases over empty ones
Ships produced in PB should be less random to reduce the occurrence of otherwise rare/unique ships
Ships produced in a PB located in a sector owned by race X should mostly be of race X (around 60-70%)
Missions and Events
Trade
Current issue: stocks in pirate bases fades into oblivion, between “natural” (my ass) depletion of resources and the destruction of trade ships going to the pirate bases by.. pirate forces.. the wares never replenish when relying on the “dynamic” economy.
The independent traders i used for the X3R edition should come back to at least give the feeling that PB are actually trading.
TS raiding should provide wares to the station in addition to the money (like it was in X3R)
Until it's proved enough, a random quantity of a random ware should be periodically added to pirate stations.