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pg3:future_changes

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pg3:future_changes [2010/06/23 17:06]
serialkicked
pg3:future_changes [2010/07/09 01:22]
serialkicked
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-====== ​AI Behaviors ​======+====== ​v1.6x Branch ​======
  
-  * Station racketing 
-  * Bounty Hunter logic should be merged with pirate patrol logic 
  
-====== ​Building ​======+===== AI Behaviors ​===== 
 + 
 +  * Station racketing  
 +  * Direct attack of stations should be reserved to enemy military stations (military bases mainly) 
 +  * Bounty Hunter logic should be merged with pirate patrol logic 
 +  * Optional sector takeover (defense against //Anarkis Faction Framework// plugins) 
 +===== Building ​=====
  
   * Isolated Fortresses in empty/​unknown sectors should build additional pirate factories   * Isolated Fortresses in empty/​unknown sectors should build additional pirate factories
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   * Ships produced in a PB located in a sector owned by race X should mostly be of race X (around 60-70%)   * Ships produced in a PB located in a sector owned by race X should mostly be of race X (around 60-70%)
  
-====== Missions and Events ​======+===== Missions and Events =====
  
   * Escort a mob boss   * Escort a mob boss
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   * Availability of the better ships in the pirate shipyards should be based on your PG guild ranking.   * Availability of the better ships in the pirate shipyards should be based on your PG guild ranking.
  
-====== Trade ======+===== Trade =====
  
-Current issue: ​Ware amount ​in pirate bases fades into oblivion, between "​natural"​ (my ass) depletion of resources and the destruction of trade ships inbound ​to the pirate ​base by.. pirate forces.. the wares never replenish when relying on the "​dynamic"​ economy. ​+Current issue: ​stocks ​in pirate bases fades into oblivion, between "​natural"​ (my ass) depletion of resources and the destruction of trade ships going to the pirate ​bases by.. pirate forces.. the wares never replenish when relying on the "​dynamic"​ economy. ​
  
-  * The independent ​trader ​i used for the X3R edition should come back to at least give the feeling that PB are actually trading.+  * The independent ​traders ​i used for the X3R edition should come back to at least give the feeling that PB are actually trading.
   * TS raiding should provide wares to the station in addition to the money (like it was in X3R)   * TS raiding should provide wares to the station in addition to the money (like it was in X3R)
   * Until it's proved enough, a random quantity of a random ware should be periodically added to pirate stations.   * Until it's proved enough, a random quantity of a random ware should be periodically added to pirate stations.
pg3/future_changes.txt · Last modified: 2014/04/26 13:26 (external edit)