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pg3:future_changes

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pg3:future_changes [2010/06/21 06:29]
serialkicked created
pg3:future_changes [2014/04/26 13:26] (current)
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 +====== v1.6x Branch ======
  
-====== AI Behaviors ====== 
  
-  * Station Racket +===== AI Behaviors =====
-  * Isolated Fortress should build additional factories +
-  * Shipyard respawn should prefer pirate sectors with pirate bases over empty ones +
-  * Bounty Hunter code should be merged with pirate patrol ​+
  
-====== Missions and Events ​======+  * Station racketing  
 +  * Direct attack of stations should be reserved to enemy military stations (military bases mainly) 
 +  * Bounty Hunter logic should be merged with pirate patrol logic 
 + 
 +===== Building ===== 
 + 
 +  * Isolated Fortresses in empty/​unknown sectors should build additional pirate factories 
 +  * Shipyard respawn method should favor pirate sectors with pirate bases over empty ones 
 +  * Ships produced in PB should be less random to reduce the occurrence of otherwise rare/unique ships 
 +  * Ships produced in a PB located in a sector owned by race X should mostly be of race X (around 60-70%) 
 + 
 +===== Missions and Events =====
  
   * Escort a mob boss   * Escort a mob boss
-  * Assist ​Station Racket+  * Assist ​station racketing  
 +  * Availability of the better ships in the pirate shipyards should be based on your PG guild ranking. 
 + 
 +===== Trade ===== 
 + 
 +Current issue: stocks in pirate bases fades into oblivion, between "​natural"​ (my ass) depletion of resources and the destruction of trade ships going to the pirate bases by.. pirate forces.. the wares never replenish when relying on the "​dynamic"​ economy.  
 + 
 +  * The independent traders i used for the X3R edition should come back to at least give the feeling that PB are actually trading. 
 +  * TS raiding should provide wares to the station in addition to the money (like it was in X3R) 
 +  * Until it's proved enough, a random quantity of a random ware should be periodically added to pirate stations.
pg3/future_changes.1277094595.txt.gz · Last modified: 2014/04/26 12:57 (external edit)