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ug:sectors [2014/09/16 16:58]
serialkicked created
ug:sectors [2016/12/01 19:03] (current)
serialkicked
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 <WRAP center round box 70%> <WRAP center round box 70%>
-<WRAP centeralign>​===== Sectors =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Sectors ===== 
 +</​WRAP>​
 </​WRAP>​ </​WRAP>​
 <WRAP justify> <WRAP justify>
-Not all sectors in Unending Galaxy are the same. The map is made by clusters of sectors linked by lanes of (relatively) empty space. Sectors in a solar systems tend to be much more valuable from an economic standpoint as they can house more stations. However empty sectors in lanes between systems are interesting from a military perspective as they can be used as a choke-point against enemy fleets without too much risk of collateral damage.+Not all sectors in Unending Galaxy are the same. The map is made by clusters of sectors ​(solar systems) ​linked by lanes of (relatively) empty space. Sectors in a solar systems tend to be much more valuable from an economic standpoint as they can house more stations. However empty sectors in lanes between systems are interesting from a military perspective as they can be used as a choke-point against enemy fleets without too much risk of collateral damage.
  
-Planets and suns are not only background pictures, they have a direct influence on how valuable is a system to you and to other factions.+Planets and suns are not only background pictures, they have a direct influence on how valuable is a system to you and to other factions. Planets can be colonized for additional profit.
 </​WRAP>​ </​WRAP>​
  
 <WRAP center round box 70%> <WRAP center round box 70%>
-<WRAP centeralign>​===== Planet types and Colonies =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Planet types and Colonies ===== 
 +</​WRAP>​
 </​WRAP>​ </​WRAP>​
 <WRAP justify> <WRAP justify>
-So far there is 8 different planet types:+So far there are 8 different planet types:
  
 ^  Planet ​ ^  Occurrence ​ ^  Manpower ​ ^ Supported Colony ^ ^  Planet ​ ^  Occurrence ​ ^  Manpower ​ ^ Supported Colony ^
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 | **Jungle World** | Rare | 80 | All | | **Jungle World** | Rare | 80 | All |
 | **Oceanic** ​  | Rare | 50 | Agriculture,​ Science | | **Oceanic** ​  | Rare | 50 | Agriculture,​ Science |
-| **Rocky** | Very Common | +50 | Industrial, Military, Science |+| **Rocky** | Very Common | 50 | Industrial, Military, Science |
 | **Temperate** | Uncommon | 100 | All | | **Temperate** | Uncommon | 100 | All |
-| **Volcanic** | Uncommon | +10 | Industrial, Military |+| **Volcanic** | Uncommon | 10 | Industrial, Military |
  
 Each faction has a favorite planet type that grant it an additional +150 bonus to //​Manpower//​. ​ Each faction has a favorite planet type that grant it an additional +150 bonus to //​Manpower//​. ​
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 | **None** | 0 | 0 | 0 | 0 | +1 |  | **None** | 0 | 0 | 0 | 0 | +1 | 
 | **Agriculture** | 300 | 0 | 0 | 0 | +2 |  | **Agriculture** | 300 | 0 | 0 | 0 | +2 | 
-| **Balanced** | 100 | 1.000/min | 0 | +1 | +2 |  +| **Balanced** | 100 | 1.000 credits/min | 0 | +1 | +2 |  
-| **Habitation** | 0 | 2.000/min | 0 | +1 | +2 |  +| **Habitation** | 0 | 2.000 credits/min | 0 | +1 | +2 |  
-| **Industrial** | 0 | 0 | 2/min | +2 | +3 |  +| **Industrial** | 0 | 0 | 2 parts/min | +2 | +3 |  
-| **Military** | 150 | 0 | 2/min | +2 | +1 | +| **Military** | 150 | 0 | 2 parts/min | +2 | +1 | 
 | **Science** | 0 | 0 | 0 | +1 | +3 |  | **Science** | 0 | 0 | 0 | +1 | +3 | 
  
-Additionally,​ if a planet is considered the capital of a given solar system, it grants another +250 bonus to //​Manpower//,​ +1 of each factory type, 2.500credits/​min taxes, and +1 parts/min. Also note that a basic empty sector ​support ​2 standard factories by default. The capital is also the only place where shipyards and warpgates can be built.+Additionally,​ if a planet is considered the capital of a given solar system, it grants another +250 bonus to //​Manpower//,​ +1 of each factory type, 2.500credits/​min taxes, and +1 parts/min. Also note that a basic empty sector ​supports ​2 standard factories by default. The capital is also the only place where shipyards and warpgates can be built.
  
 Here's an example: Here's an example:
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 ^  Manpower ​ ^  Taxes  ^ Ship Parts ^ Parts Factories ^ Other Factories ^ ^  Manpower ​ ^  Taxes  ^ Ship Parts ^ Parts Factories ^ Other Factories ^
-| 600 | 3.500/min | 1/min | 2 total | 5 total | +| 600 | 3.500 credits/min | 1 parts/min | 2 total | 5 total | 
  
 <WRAP center round important 60%> <WRAP center round important 60%>
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 <WRAP center round box 70%> <WRAP center round box 70%>
-<WRAP centeralign>​===== Suns =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Suns ===== 
 +</​WRAP>​
 </​WRAP>​ </​WRAP>​
 <WRAP justify> <WRAP justify>
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 <WRAP center round box 70%> <WRAP center round box 70%>
-<WRAP centeralign>​===== Asteroids =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Asteroids ===== 
 +</​WRAP>​
 </​WRAP>​ </​WRAP>​
 <WRAP justify> <WRAP justify>
ug/sectors.1410879516.txt.gz · Last modified: 2014/09/16 16:58 by serialkicked