This shows you the differences between two versions of the page.
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ug:sectors [2014/09/16 16:58] serialkicked created |
ug:sectors [2016/12/01 19:03] (current) serialkicked |
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<WRAP center round box 70%> | <WRAP center round box 70%> | ||
- | <WRAP centeralign>===== Sectors =====</WRAP> | + | <WRAP centeralign> |
+ | ===== Sectors ===== | ||
+ | </WRAP> | ||
</WRAP> | </WRAP> | ||
<WRAP justify> | <WRAP justify> | ||
- | Not all sectors in Unending Galaxy are the same. The map is made by clusters of sectors linked by lanes of (relatively) empty space. Sectors in a solar systems tend to be much more valuable from an economic standpoint as they can house more stations. However empty sectors in lanes between systems are interesting from a military perspective as they can be used as a choke-point against enemy fleets without too much risk of collateral damage. | + | Not all sectors in Unending Galaxy are the same. The map is made by clusters of sectors (solar systems) linked by lanes of (relatively) empty space. Sectors in a solar systems tend to be much more valuable from an economic standpoint as they can house more stations. However empty sectors in lanes between systems are interesting from a military perspective as they can be used as a choke-point against enemy fleets without too much risk of collateral damage. |
- | Planets and suns are not only background pictures, they have a direct influence on how valuable is a system to you and to other factions. | + | Planets and suns are not only background pictures, they have a direct influence on how valuable is a system to you and to other factions. Planets can be colonized for additional profit. |
</WRAP> | </WRAP> | ||
<WRAP center round box 70%> | <WRAP center round box 70%> | ||
- | <WRAP centeralign>===== Planet types and Colonies =====</WRAP> | + | <WRAP centeralign> |
+ | ===== Planet types and Colonies ===== | ||
+ | </WRAP> | ||
</WRAP> | </WRAP> | ||
<WRAP justify> | <WRAP justify> | ||
- | So far there is 8 different planet types: | + | So far there are 8 different planet types: |
^ Planet ^ Occurrence ^ Manpower ^ Supported Colony ^ | ^ Planet ^ Occurrence ^ Manpower ^ Supported Colony ^ | ||
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| **Jungle World** | Rare | 80 | All | | | **Jungle World** | Rare | 80 | All | | ||
| **Oceanic** | Rare | 50 | Agriculture, Science | | | **Oceanic** | Rare | 50 | Agriculture, Science | | ||
- | | **Rocky** | Very Common | +50 | Industrial, Military, Science | | + | | **Rocky** | Very Common | 50 | Industrial, Military, Science | |
| **Temperate** | Uncommon | 100 | All | | | **Temperate** | Uncommon | 100 | All | | ||
- | | **Volcanic** | Uncommon | +10 | Industrial, Military | | + | | **Volcanic** | Uncommon | 10 | Industrial, Military | |
Each faction has a favorite planet type that grant it an additional +150 bonus to //Manpower//. | Each faction has a favorite planet type that grant it an additional +150 bonus to //Manpower//. | ||
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| **None** | 0 | 0 | 0 | 0 | +1 | | | **None** | 0 | 0 | 0 | 0 | +1 | | ||
| **Agriculture** | 300 | 0 | 0 | 0 | +2 | | | **Agriculture** | 300 | 0 | 0 | 0 | +2 | | ||
- | | **Balanced** | 100 | 1.000/min | 0 | +1 | +2 | | + | | **Balanced** | 100 | 1.000 credits/min | 0 | +1 | +2 | |
- | | **Habitation** | 0 | 2.000/min | 0 | +1 | +2 | | + | | **Habitation** | 0 | 2.000 credits/min | 0 | +1 | +2 | |
- | | **Industrial** | 0 | 0 | 2/min | +2 | +3 | | + | | **Industrial** | 0 | 0 | 2 parts/min | +2 | +3 | |
- | | **Military** | 150 | 0 | 2/min | +2 | +1 | | + | | **Military** | 150 | 0 | 2 parts/min | +2 | +1 | |
| **Science** | 0 | 0 | 0 | +1 | +3 | | | **Science** | 0 | 0 | 0 | +1 | +3 | | ||
- | Additionally, if a planet is considered the capital of a given solar system, it grants another +250 bonus to //Manpower//, +1 of each factory type, 2.500credits/min taxes, and +1 parts/min. Also note that a basic empty sector support 2 standard factories by default. The capital is also the only place where shipyards and warpgates can be built. | + | Additionally, if a planet is considered the capital of a given solar system, it grants another +250 bonus to //Manpower//, +1 of each factory type, 2.500credits/min taxes, and +1 parts/min. Also note that a basic empty sector supports 2 standard factories by default. The capital is also the only place where shipyards and warpgates can be built. |
Here's an example: | Here's an example: | ||
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^ Manpower ^ Taxes ^ Ship Parts ^ Parts Factories ^ Other Factories ^ | ^ Manpower ^ Taxes ^ Ship Parts ^ Parts Factories ^ Other Factories ^ | ||
- | | 600 | 3.500/min | 1/min | 2 total | 5 total | | + | | 600 | 3.500 credits/min | 1 parts/min | 2 total | 5 total | |
<WRAP center round important 60%> | <WRAP center round important 60%> | ||
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<WRAP center round box 70%> | <WRAP center round box 70%> | ||
- | <WRAP centeralign>===== Suns =====</WRAP> | + | <WRAP centeralign> |
+ | ===== Suns ===== | ||
+ | </WRAP> | ||
</WRAP> | </WRAP> | ||
<WRAP justify> | <WRAP justify> | ||
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<WRAP center round box 70%> | <WRAP center round box 70%> | ||
- | <WRAP centeralign>===== Asteroids =====</WRAP> | + | <WRAP centeralign> |
+ | ===== Asteroids ===== | ||
+ | </WRAP> | ||
</WRAP> | </WRAP> | ||
<WRAP justify> | <WRAP justify> |